
HP & MP Per Level
Last updated by Depardieu on September 3, 2026
HP Per Level
This section covers the HP you gain from your stats each time you level up. Your HP gain per level is determined with this formula:
hpPerLevel = conBonus + classBonus + baseStatBonusThe variable baseStatBonus is your bonus determined from your starting stats.
The variable conBonus is your bonus determined by your current CON with items and buffs.
To determine your full bonus, reference the formula above and follow these steps:
Determine your conBonus from the chart below.
Determine your classBonus from the chart below.
Determine your baseStatBonus from the chart relevant to your class.
These bonuses are reflected in the Stat Calculator as well.
conBonus
CON | Bonus |
|---|---|
0–15 | 0 |
16+ | CON − 15 |
classBonus
Royal | Knight | Elf | Wizard | Dark Elf | DK | Illusionist |
|---|---|---|---|---|---|---|
11 | 17 | 10 | 7 | 10 | 13 | 9 |
baseStatBonus
These bonuses can only be achieved from your base stat allocation — from your original CON at character creation, not your current stat.
Stat | Value | Bonus |
|---|---|---|
Royal | 12–13 | +1 |
Royal | 14–15 | +2 |
Royal | 16+ | +3 |
Knight | 15–16 | +1 |
Knight | 17+ | +3 |
Elf | 13–17 | +1 |
Elf | 18 | +2 |
Wizard | 14–15 | +1 |
Wizard | 16+ | +2 |
Dark Elf | 10–11 | +1 |
Dark Elf | 12+ | +2 |
Dragon Knight | 15–16 | +1 |
Dragon Knight | 17+ | +3 |
Illusionist | 13–14 | +1 |
Illusionist | 15+ | +2 |
Maximum HP by class
This is only your max base HP. Items and spells can take you past this.
Royal | Knight | Elf | Wizard | Dark Elf | DK | Illusionist |
|---|---|---|---|---|---|---|
1400 | 2000 | 1400 | 1000 | 1400 | 1800 | 1100 |
MP Per Level
This section covers the MP you gain from your stats each time you level up. Your MP gain per level is determined with this formula:
mpPerLevel = [(roll between 1 and y) + z] × classMultiplier + baseStatBonusThe variable baseStatBonus is your bonus determined from your starting stats.
To determine your full bonus, reference the formula above and follow these steps:
Determine y and z for your current WIS from the chart below.
Determine your classMultiplier from the chart below.
Determine your baseStatBonus from the chart relevant to your class, and add it after multiplying the roll.
These bonuses are reflected in the Stat Calculator as well.
y and z
WIS | Y | Z |
|---|---|---|
≤ 8 | 2 | 0 |
9 | 3 | 0 |
10–11 | 2 | 1 |
12–14 | 3 | 1 |
15–17 | 3 | 2 |
18–20 | 4 | 2 |
21–23 | 4 | 3 |
24 | 5 | 3 |
25–26 | 4 | 4 |
27–28 | 5 | 4 |
29–30 | 4 | 5 |
31–32 | 5 | 5 |
33–34 | 4 | 6 |
35+ | 5 | 6 |
classMultiplier
Royal | Knight | Elf | Wizard | Dark Elf | DK | Illusionist |
|---|---|---|---|---|---|---|
1 | 2/3 | 1.5 | 2 | 1.5 | 2/3 | 5/3 |
baseStatBonus
These bonuses can only be achieved from your base stat allocation.
Stat | Value | Bonus |
|---|---|---|
Royal | 16+ | +1 |
Knight | — | no bonus |
Elf | 14–16 | +1 |
Elf | 17+ | +2 |
Wizard | 13–16 | +1 |
Wizard | 17+ | +2 |
Dark Elf | 12+ | +1 |
Dragon Knight | 13–15 | +1 |
Dragon Knight | 16+ | +2 |
Illusionist | 13–15 | +1 |
Illusionist | 16+ | +2 |