HP & MP Per Level

Last updated by Depardieu on September 3, 2026

Tikal/Antharas3.63

HP Per Level

This section covers the HP you gain from your stats each time you level up. Your HP gain per level is determined with this formula:

hpPerLevel = conBonus + classBonus + baseStatBonus

The variable baseStatBonus is your bonus determined from your starting stats.

The variable conBonus is your bonus determined by your current CON with items and buffs.

To determine your full bonus, reference the formula above and follow these steps:

  1. Determine your conBonus from the chart below.

  2. Determine your classBonus from the chart below.

  3. Determine your baseStatBonus from the chart relevant to your class.

These bonuses are reflected in the Stat Calculator as well.

conBonus

CON

Bonus

0–15

0

16+

CON − 15

classBonus

Royal

Knight

Elf

Wizard

Dark Elf

DK

Illusionist

11

17

10

7

10

13

9

baseStatBonus

These bonuses can only be achieved from your base stat allocation — from your original CON at character creation, not your current stat.

Stat

Value

Bonus

Royal

12–13

+1

Royal

14–15

+2

Royal

16+

+3

Knight

15–16

+1

Knight

17+

+3

Elf

13–17

+1

Elf

18

+2

Wizard

14–15

+1

Wizard

16+

+2

Dark Elf

10–11

+1

Dark Elf

12+

+2

Dragon Knight

15–16

+1

Dragon Knight

17+

+3

Illusionist

13–14

+1

Illusionist

15+

+2

Maximum HP by class

This is only your max base HP. Items and spells can take you past this.

Royal

Knight

Elf

Wizard

Dark Elf

DK

Illusionist

1400

2000

1400

1000

1400

1800

1100

MP Per Level

This section covers the MP you gain from your stats each time you level up. Your MP gain per level is determined with this formula:

mpPerLevel = [(roll between 1 and y) + z] × classMultiplier + baseStatBonus

The variable baseStatBonus is your bonus determined from your starting stats.

To determine your full bonus, reference the formula above and follow these steps:

  1. Determine y and z for your current WIS from the chart below.

  2. Determine your classMultiplier from the chart below.

  3. Determine your baseStatBonus from the chart relevant to your class, and add it after multiplying the roll.

These bonuses are reflected in the Stat Calculator as well.

y and z

WIS

Y

Z

≤ 8

2

0

9

3

0

10–11

2

1

12–14

3

1

15–17

3

2

18–20

4

2

21–23

4

3

24

5

3

25–26

4

4

27–28

5

4

29–30

4

5

31–32

5

5

33–34

4

6

35+

5

6

classMultiplier

Royal

Knight

Elf

Wizard

Dark Elf

DK

Illusionist

1

2/3

1.5

2

1.5

2/3

5/3

baseStatBonus

These bonuses can only be achieved from your base stat allocation.

Stat

Value

Bonus

Royal

16+

+1

Knight

—

no bonus

Elf

14–16

+1

Elf

17+

+2

Wizard

13–16

+1

Wizard

17+

+2

Dark Elf

12+

+1

Dragon Knight

13–15

+1

Dragon Knight

16+

+2

Illusionist

13–15

+1

Illusionist

16+

+2