
HP Regen
Last updated by Depardieu on September 19, 2026
Tikal/Antharas3.63
These are the details found in l1j-en, the closest match to the live servers before they closed. Private servers frequently alter these, so double check your server's details.
Formula
tickBonus = random(1, maxRandomBonus) + equipmentHpr + classBaseBonus + situationalBonus
newHp = currentHp + tickBonus + conFloorconFloor is a small unconditional trickle added every tick regardless of level: max(CON - 10, 1).
maxRandomBonus
This is determined by your CON.
Level | CON | maxRandomBonus |
|---|---|---|
<= 11 | any | 1 |
> 11 | <= 13 | 1 |
> 11 | 14-25 | CON - 12 |
> 11 | > 25 | 14 (capped) |
classBaseBonus
This is determined by your starting stats.
Class | CON | classBaseBonus |
|---|---|---|
Knight | 16-17 | 2 |
Knight | 18 | 4 |
Wizard | 17 | 1 |
Wizard | 18 | 2 |
Elf | 14-15 | 1 |
Elf | 16 | 2 |
Elf | 17+ | 3 |
Royal | 13-14 | 1 |
Royal | 15-16 | 2 |
Royal | 17 | 3 |
Royal | 18 | 4 |
Dark Elf | 11-12 | 1 |
Dark Elf | 13+ | 2 |
Dragon Knight | 16-17 | 1 |
Dragon Knight | 18 | 3 |
Illusionist | 14-15 | 1 |
Illusionist | 16+ | 2 |
situationalBonus
These are things like location, buffs, etc.