Melee & Ranged Hit Bonus

Last updated by Depardieu on September 3, 2026

Tikal/Antharas3.63

This document covers the hit bonus you get from your stats. Your overall hit bonus is determined with this formula:

meleeHit  = level + level / hitPerLevel + dexHit + strHit + baseStatBonus
rangedHit = level + level / hitPerLevel + dexHit + strHit + baseStatBonus

The variable baseStatBonus is your bonus determined from your starting stats.

The variables strHit and dexHit are3 your bonus determined by your current stats with items and buffs.

To determine your full bonus, reference the formula above and follow these steps:

  1. Determine your level bonus (level, plus level / hitPerLevel for certain classes).

  2. Determine your strHit and dexHit from the charts below (both always apply, regardless of weapon type).

  3. Determine your baseStatBonus from the chart relevant to your class (meleeHit for melee, rangedHit for ranged).

These bonuses are reflected in the Stat Calculator as well.

hitPerLevel

Royal

Knight

Elf

Wizard

Dark Elf

DK

Illusionist

5

3

5

—

3

3

5

strHit & dexHit

These bonuses can be achieved from base stats, buffs, and items.

STR

Hit bonus

1–8

-2

9–10

-1

11–12

0

13–14

1

15–16

2

17–18

3

19–20

4

21–23

5

24–26

6

27–29

7

30–32

8

33–35

9

36–38

10

39–41

11

42–44

12

45–47

13

48–50

14

51–53

15

54–56

16

57+

17 (capped)

DEX

Hit bonus

1–6

-2

7–8

-1

9–10

0

11–12

1

13–14

2

15–16

3

17–18

4

19

5

20

6

21

7

22

8

23

9

24

10

25

11

26

12

27

13

28

14

29

15

30

16

31

17

32

18

33–35

19

36–38

20

39–41

21

42–44

22

45–47

23

48–50

24

51–53

25

54–56

26

57–59

27

60+

28 (capped)

baseStatBonus

These bonuses can only be achieved from your base stat allocation. These are special bonuses applied to your character for choosing specific base stats.

Class

Stat

Value

Bonus

Knight

STR

16–18

+2 melee hit

Knight

STR

19+

+4 melee hit

Knight

DEX

—

no ranged hit bonus

Wizard

STR

11–12

+1 melee hit

Wizard

STR

13+

+2 melee hit

Wizard

DEX

—

no ranged hit bonus

Elf

STR

13–14

+1 melee hit

Elf

STR

15+

+2 melee hit

Elf

DEX

13–15

+2 ranged hit

Elf

DEX

16+

+3 ranged hit

Royal

STR

16–18

+1 melee hit

Royal

STR

19+

+2 melee hit

Royal

DEX

—

no ranged hit bonus

Dark Elf

STR

15–17

+1 melee hit

Dark Elf

STR

18

+2 melee hit

Dark Elf

DEX

17

+1 ranged hit

Dark Elf

DEX

18

+2 ranged hit

Dragon Knight

STR

14–16

+1 melee hit

Dragon Knight

STR

17+

+3 melee hit

Dragon Knight

DEX

—

no ranged hit bonus

Illusionist

STR

12–13

+1 melee hit

Illusionist

STR

14–15

+2 melee hit

Illusionist

STR

16

+3 melee hit

Illusionist

STR

17+

+4 melee hit

Illusionist

DEX

—

no ranged hit bonus