
Melee & Ranged Hit Bonus
Last updated by Depardieu on September 3, 2026
This document covers the hit bonus you get from your stats. Your overall hit bonus is determined with this formula:
meleeHit = level + level / hitPerLevel + dexHit + strHit + baseStatBonus
rangedHit = level + level / hitPerLevel + dexHit + strHit + baseStatBonusThe variable baseStatBonus is your bonus determined from your starting stats.
The variables strHit and dexHit are3 your bonus determined by your current stats with items and buffs.
To determine your full bonus, reference the formula above and follow these steps:
Determine your level bonus (level, plus level / hitPerLevel for certain classes).
Determine your strHit and dexHit from the charts below (both always apply, regardless of weapon type).
Determine your baseStatBonus from the chart relevant to your class (meleeHit for melee, rangedHit for ranged).
These bonuses are reflected in the Stat Calculator as well.
hitPerLevel
Royal | Knight | Elf | Wizard | Dark Elf | DK | Illusionist |
|---|---|---|---|---|---|---|
5 | 3 | 5 | — | 3 | 3 | 5 |
strHit & dexHit
These bonuses can be achieved from base stats, buffs, and items.
STR | Hit bonus |
|---|---|
1–8 | -2 |
9–10 | -1 |
11–12 | 0 |
13–14 | 1 |
15–16 | 2 |
17–18 | 3 |
19–20 | 4 |
21–23 | 5 |
24–26 | 6 |
27–29 | 7 |
30–32 | 8 |
33–35 | 9 |
36–38 | 10 |
39–41 | 11 |
42–44 | 12 |
45–47 | 13 |
48–50 | 14 |
51–53 | 15 |
54–56 | 16 |
57+ | 17 (capped) |
DEX | Hit bonus |
|---|---|
1–6 | -2 |
7–8 | -1 |
9–10 | 0 |
11–12 | 1 |
13–14 | 2 |
15–16 | 3 |
17–18 | 4 |
19 | 5 |
20 | 6 |
21 | 7 |
22 | 8 |
23 | 9 |
24 | 10 |
25 | 11 |
26 | 12 |
27 | 13 |
28 | 14 |
29 | 15 |
30 | 16 |
31 | 17 |
32 | 18 |
33–35 | 19 |
36–38 | 20 |
39–41 | 21 |
42–44 | 22 |
45–47 | 23 |
48–50 | 24 |
51–53 | 25 |
54–56 | 26 |
57–59 | 27 |
60+ | 28 (capped) |
baseStatBonus
These bonuses can only be achieved from your base stat allocation. These are special bonuses applied to your character for choosing specific base stats.
Class | Stat | Value | Bonus |
|---|---|---|---|
Knight | STR | 16–18 | +2 melee hit |
Knight | STR | 19+ | +4 melee hit |
Knight | DEX | — | no ranged hit bonus |
Wizard | STR | 11–12 | +1 melee hit |
Wizard | STR | 13+ | +2 melee hit |
Wizard | DEX | — | no ranged hit bonus |
Elf | STR | 13–14 | +1 melee hit |
Elf | STR | 15+ | +2 melee hit |
Elf | DEX | 13–15 | +2 ranged hit |
Elf | DEX | 16+ | +3 ranged hit |
Royal | STR | 16–18 | +1 melee hit |
Royal | STR | 19+ | +2 melee hit |
Royal | DEX | — | no ranged hit bonus |
Dark Elf | STR | 15–17 | +1 melee hit |
Dark Elf | STR | 18 | +2 melee hit |
Dark Elf | DEX | 17 | +1 ranged hit |
Dark Elf | DEX | 18 | +2 ranged hit |
Dragon Knight | STR | 14–16 | +1 melee hit |
Dragon Knight | STR | 17+ | +3 melee hit |
Dragon Knight | DEX | — | no ranged hit bonus |
Illusionist | STR | 12–13 | +1 melee hit |
Illusionist | STR | 14–15 | +2 melee hit |
Illusionist | STR | 16 | +3 melee hit |
Illusionist | STR | 17+ | +4 melee hit |
Illusionist | DEX | — | no ranged hit bonus |