
Enchant Rates
Last updated by Depardieu on September 22, 2026
This guide covers item enchantment rates. This is all based off of the l1j-en source code. These settings are frequently tweaked on private servers, so make sure to check your current server. Let me know if anything looks questionable.
Weapon Enchanting
Different item types have different safe enchant levels. Check the "Item Type" section for reference.
Current level | Success | Unchanged | Failure (item destroyed) |
|---|---|---|---|
< 0 (item is -) | 100% | — | — |
+0 to +9 | 33% | — | 67% |
+9 and above | 16% | 17% | 67% |
Armor Enchanting
Different item types have different safe enchant levels. Check the "Item Type" section for reference. Items can go past what table documents (+15), it just slowly gets worse rates and is not worth documenting.
Level | Success | Unchanged | Failure |
|---|---|---|---|
< 0 (item is -) | 100% | — | — |
+0 | 50% | — | 50% |
+1 | 33% | — | 67% |
+2 | 25% | — | 75% |
+3 | 20% | — | 80% |
+4 | 16% | — | 84% |
+5 | 14% | — | 86% |
+6 | 12% | — | 88% |
+7 | 11% | — | 89% |
+8 | 10% | — | 90% |
+9 | 4% | 5% | 91% |
+10 | 3% | 4% | 93% |
+11 | 3% | 4% | 93% |
+12 | 3% | 4% | 93% |
+13 to +15 | 3% | 3% | 94% |
Accessory Enchanting
Accessories are always safe to +0.
Level | Success | Level | Success |
|---|---|---|---|
+0 | 85% | +5 | 44% |
+1 | 60% | +6 | 43% |
+2 | 52% | +7 | 42% |
+3 | 48% | +8 | 41% |
+4 | 45% | +9 | 40% |
Blessed Scrolls
Blessed Scrolls have a chance of going +1 to +3 depending on the current enchant level. This is checked after a success roll.
Current level | +1 | +2 | +3 |
|---|---|---|---|
+0 to +2 | 32% | 44% | 24% |
+3 to +5 | 51% | 49% | — |
+6 and above | 100% | — | — |
Cursed Scrolls
Cursed scrolls will lower an items enchant level by -1.
Item Types
This only applies to weapons and armor. The item's material typically determines its safe enchant level. There are some exceptions out there (for example, Ivory Tower items are unenchantable).
Material | Weapon safe enchant | Armor safe enchant |
|---|---|---|
Bone | +0 | +0 |
Black Mithril | +0 | +0 |
Iron | +6 | +4 |
Leather | +6 | +4 |
Wood | +6 | +4 |
Gemstone | +6 | +4 |
Cloth | — | +4 |
Copper | — | +4 |
Dragonscale | — | +4 |
Mithril | +6 | +6 |
Oriharukon | +6 | +6 |
Steel | +6 | +6 |
Silver | +6 | — |
Gold | +6 | — |
Platinum | +6 | — |