Elven Spirit Magic

Last updated by Depardieu on September 22, 2026

Tikal/Antharas3.63

These are the details found in l1j-en, the closest match to the live servers before they closed. Private servers frequently alter these, so double check your server's details.

General Spirit Magic

Name

Description

Cost

Effect

Resist Magic

Bolsters resistance to magic.

5 MP
1 Spirit Gem

20 min duration. +10 MR (magic resistance).

Body to Mind

Converts physical vigor into mental focus.

8 HP

Instant.
Restores +2 MP.

Teleport To Mother Tree

Recalls you to the Mother Tree.

10 MP

Instant.
Teleports you to the mother tree.

Triple Shot

Fires three arrows in rapid succession.

15 MP

Requires a bow/crossbow with a valid bow animation equipped. Triggers 3 rapid attack actions against the target back to back.

Elemental Fall Down (curse)

Weakens the target's elemental defenses.

10 MP

32s duration.
-50 to whichever elemental resist matches YOUR chosen element (Earth/Fire/Water/Wind).

Counter Mirror

Reflects incoming spells back at the caster.

10 MP
1 Spirit Gem

16s duration.
Has a X chance to reflect an incoming spell's damage, where X is your WIS.

Clear Mind

Sharpens the mind against magical assault.

10 MP
1 Spirit Gem

20 min duration.
+3 WIS.

Resist Elemental

Grants resistance to all elements.

10 MP
1 Spirit Gem

20 min duration.
+10 to all four elemental resists.

Return To Nature

Returns fallen allies to the fold.

30 MP
2 Spirit Gem

Instant.
Ressurects target.

Blood to Soul

Converts your blood into raw mana.

40 HP

Instant.
Restores +16 MP.

Elemental Protection

Shields you with the power of your element.

6 MP
1 Spirit Gem

64s duration.
+50 to whichever single elemental resist matches your chosen element.

Fire Weapon (Fire)

Wreathes your weapon in flame.

15 MP

16 min duration.
+4 flat melee damage.

Wind Shot (Wind)

Empowers your arrows with wind.

15 MP

16 min duration.
+6 bow hit.

Wind Walk (Wind)

Quickens your steps with wind.

15 MP

16 min duration.
Movement speed buff (brave speed).

Earth Skin (Earth)

Hardens your skin like stone.

15 MP

16 min duration.
-6 AC

Entangle

Roots the target in place with vines.

20 MP
1 Spirit Gem

64s duration on a single enemy. Slows the target.
Success odds scale off a 50 + random(30) roll vs. resistance.

Erase Magic

Strips away magical protections.

10 MP
1 Spirit Gem

32s duration on a single enemy.
Lowers target's MR by 75%.
Removed after they are hit with magic.
Chance to land is:
50 + [(positive level difference / 2) * 3] + (magic hit * 2)
Maximum 90% chance.

Summon Lesser Elemental

Summons a lesser elemental spirit.

20 MP
2 Spirit Gem

Instant.

Bless of Fire (Fire)

Blesses a weapon with fire.

40 MP

16 min duration.
+4 melee damage.
Overrides Fire Weapon.

Eye of Storm (Wind)

Sharpens ranged accuracy with wind's eye.

40 MP

16 min duration.
+2 bow hit
+3 bow damage

Earth Bind (Earth)

Binds the target to the earth.

10 MP
2 Spirit Gem

16s duration on a single enemy.
Effectively freezes the target.
Chance to land is:
40 + [(positive level difference / 2) * 3] + (magic hit * 2)
Maximum 90% chance.

Natures Touch

A gentle touch of nature's balance.

20 MP

5.3 min duration.
Provides +15 HPR.

Bless of Earth (Earth)

Blesses armor with earth's resilience.

40 MP

16 min duration.
-7 AC.

Aqua Protect (Water)

Wraps you in a protective veil of water.

30 MP

16 min duration.

Area of Silence

Silences all in the area.

40 MP
8 Spirit Gem

9s reuse.
16s duration, area effect.
Prevents spellcasting on affected Change to land is:
50 + random(10) roll.

Summon Greater Elemental

Summons a greater elemental spirit.

20 MP
4 Spirit Gem

Instant.
Summons Greater Elemental.

Burning Weapon (Fire)

Sets a weapon ablaze.

30 MP

16 min duration.
+6 flat melee damage.
+3 melee hit.

Natures Blessing

Calls on nature to mend wounds.

30 MP

Instant heal.
Σ (10 + min(10, MagicBonus)) rolls of 1d18

Natures Miracle

A miracle drawn from nature itself.

50 MP
1 Spirit Gem

Instant.
Ressurects the target.

Storm Shot (Wind)

Charges arrows with a raging storm.

30 MP

16 min duration.
+5 bow damage.
-1 bow hit rating.

Wind Shackle

Binds the target's feet with wind.

15 MP
1 Spirit Gem

16s duration on a single enemy.
Success chance:
50 + [(positive level difference / 2) * 2] + (magic hit * 2)
Maximum 90% chance.

Iron Skin (Earth)

Turns skin to iron.

30 MP

16 min duration.
-10 AC.

Exotic Vitalize

An exotic ritual that revitalizes the body.

30 MP
1 Spirit Gem

16 min duration.
Allows the target to regen while overweight.

Water Life (Water)

Infuses the target with the life of water.

1 MP
1 Spirit Gem

64s duration.
Doubles the next incoming heal.

Elemental Fire (Fire)

Channels the raw power of fire.

20 MP
1 Spirit Gem

3.2 min duration.
Grants a 33% chance to deal 1.5x melee damage.

Storm Walk (Wind)

Rides the storm's own speed.

10 MP

Instant (no duration column set).

Pollute Water (Water)

Fouls the target's vital waters.

20 MP
1 Spirit Gem

3.2 min duration on a single enemy.
Halves incoming heals.

Strikers Gale (Wind)

Grants the swiftness of a striking gale.

10 MP
5 Spirit Gem

3.2 min duration on a single enemy.
Reduces the target's ER to 0.
Chance to land:
50 + [33 + (positive level difference / 2)] + (magic hit * 2)
Maximum 90% chance.

Soul of Flame (Fire)

Ignites the very soul with flame.

30 MP
3 Spirit Gem

64s duration.
While active, melee attacks always roll maximum damage.

Additional Fire (Fire)

Adds fuel to a raging fire.

30 MP
1 Spirit Gem

16 min duration.